Back
Figured I'd make one of these since I've been working on it for a while. This is based on a story me and some of my friends have been writing for years. Originally I was using Python for this, though eventually I figured the project could be made more accessible as a browser game.
I've always wanted to make a game with this control scheme—something in the style of NeoQuest. So now here I am. Whether you stick around for the end or are just passing through, welcome. Hope you enjoy your stay.
Think I'm just gonna leave the control scheme as it was before. Letting the player change it seems like a hassle when I feel like all the keys I've chosen basically work well enough as is. Hope I can finish scenario one soon. Then I'll actually have something to show here. I remember trying to figure out how it would progress. Still kind of working that out now, but I think I got a more clear outline. Then I can really brainstorm for the other ones.
Wish the site preview would update soon. Just looks weird like that. Looks like the site preview just doesn't render it right. That's kind of annoying. Ought to see if I can do something about that soon. Ok maybe I fixed it? Idk I'd have to wait to see. Ah well. It's not really a big deal. holy shit it worked
What is a big deal is that I finally know where I wanna go with this first scenario. That's been kind of a problem since I wasn't entirely sure what Point B would look like, much less how to connect it back to Point A. Maybe not the best way to go about a project like this, but whatever. There's still three more to go after this.
Never really messed with web buttons before. Should I look into them?
Been traveling a bit lately. I made an offline copy in case I wouldn't have internet, but I guess it didn't really matter in the end seeing as I can type this out now.
At any rate, I think I've been making good progress. Pictures I'll worry about after the rest of the scenario's done probably, but I added proper flavor text to most of the stuff in the starting area. You can also finally reach the other side of the map, though there's not really anything functional there yet.
Also made some code optimizations. Notably broke everything. But they work now! So hopefully this'll be a little more simple to edit.
So File Garden will only properly render most of the files I upload if they're in the trash. Which is great. Love that.
At any rate, I've made a few more additions, one of those being color. The map color changes depending on the situation, and I also found out how to make individual parts of the map do different things like glow. I think it'll really allow the visual style to stand out. Also added a proper animation for when the player character hits a wall.
One of the other big additions was audio. Guess I'll look into file hosting again later. Okay it's working now but I'd still rather have something more reliable.
Been a while! Got sidetracked with Balatro. Other stuff too, but mostly Balatro.
No audio for it yet, but the first real death scene is here! The player character finds a suspicious file on a computer and decides, against their better judgement, to run it. The main one where you let the timer run out is a bit more involved, requiring multiple different shots. I'll probably get to it later. Anyway, I'm about halfway done on my checklist for first scenario puzzle components. Hoping the latter half is easier to implement now that various stuff is already in place and I have a better feel for what I'm doing.
At the most basic level, it's finally possible to get out of the first scenario. There's basically nothing implemented immediately after, and I still need to work on all the various surrounding details, but it is possible to make it all the way through. Finally added a guestbook too, so that's cool.
Spoilers, I'm also considering removing the laser toggle option, as it doesn't end up doing anything in the end. While it could be seen as a red herring, I'd rather save stuff like that for later, more complex scenarios. Iunno I'll come back to it later probably. In any case, I still got more to do before I can really call this act completed. I'll try to keep on top of all that.
also happy teto day